Summer Research Scholarship
The UQ Summer Research Scholarship Program offers scholarships to students wishing to undertake a research internship over the summer vacation period.
Research internships provide students with the opportunity to work with a researcher in a formal research environment so that they may experience the research process and discover what research is being undertaken in their field of interest at UQ.
Some students may qualify to receive a scholarship for the duration of their internship.
View scholarship guidelines and how to apply
We do not require you to obtain tentative supervisor approval prior to submitting your application.
2025-26 Projects
Project title: | Intergenerational Good Games, Sustainability and Cooperating with Future |
Description: | Background: In many economic problems, actions of current generation have impacts on the well-being of future generations such as provision of public goods or public bads, exploitation of natural resources and climate change. Unlike in the static setting, the future generations cannot reciprocate or participate in the actions of the current generation. Several empirical and experimental studies have shown that even if the current generation have intra- as well as inter-generational social preferences, the natural resources tend to be overused which yields inefficiency and harms sustainability. Experimental results how that collective decision making has been effective in improving cooperation with future.
It has been shown in the theoretical literature that if individuals care about others' well-being (other-regarding preferences), the equilibria of the underlying game is Pareto efficient under some assumptions. Aim and approach: This project provides a theoretical model studying the intergenerational good games that allows individual's utility to depend on own consumption, current generation's utility and as well as future generations' utilities. It aims to provide conditions on the properties of intra- and inter-generational social preferences (caring about others) as well as the structure of collective decision-making process that yield cooperation and sustainability. Relevant Literature:
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Expected Outcomes and Deliverables: | The students will gain experience in applications of models in game theory. Moreover, at the end of this project, students will also have a clear understanding of modelling games and rigorous techniques in game theory and microeconomics. This experience will be useful to offer the students the possibility to develop a research agenda. Students will be asked to produce weekly reports, and a final one-page summary at the end of the project. Students will be asked to review academic literature and attempt to write economic models. |
Suitable for: | This project is open to applications from students with a background in economics and or mathematics, at an intermediate level, ideal for 3rd – 4th year students, especially those aspiring to study in the Economics Honours. Students who have taken game theory and intermediate (advanced) microeconomics courses are particularly suitable to undertake this project. |
Project duration, hours of engagement & delivery mode | Duration of the project, 6 weeks (12 January – 20 February 2026). Hours of engagement must be between 20 - 23hrs per week
The project can be completed under a remote working arrangement. . |
Primary Supervisor and further information: | Dr Metin Uyanik: m.uyanik@uq.edu.au Dr Carlos Oyarzun: c.oyarzun@uq.edu.au |
Project title: | Information Design and Hold-up in a Bargaining Problem |
Description: | Background: In many economic settings a single seller (a monopolist) sells a product to a buyer whose valuation of the good is both (i) unknown and (ii) partially determined by the buyer’s investment. Furthermore, the buyer may rely in more or less detailed information about how her valuation of the good may be affected by random idiosyncratic elements. For instance, consumers may look for information online to get better informed about the properties of the product. Examples include Google reviews, Domain Real Estate, Tripadvisor, etc. Examples of buyer investment decisions in the real estate market include choices as the school for her children or buying a car. Aim and approach: This project aims to study how informativeness may interact with monopolistic pricing and buyers’ investment decisions to determine optimal information provision. Relevant Literature:
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Expected Outcomes and Deliverables: | The students will gain experience in applications of models in game theory. Moreover, at the end of this project, students will also have a clear understanding of modelling games and rigorous techniques in game theory and microeconomics. This experience will be useful to offer the students the possibility to develop a research agenda. Students will be asked to produce weekly reports, and a final one-page summary at the end of the project. Students will be asked to review academic literature and attempt to write economic models. |
Suitable for: | This project is open to applications from students with a background in economics and or mathematics, at an intermediate level, ideal for 3rd – 4th year students, especially those aspiring to study in the Economics Honours. Students who have taken game theory and intermediate (advanced) microeconomics courses are particularly suitable to undertake this project. |
Project duration, hours of engagement & delivery mode | Duration of the project, 6 weeks (12 January – 20 February 2026). Hours of engagement must be between 20 - 23hrs per week
The project can be completed under a remote working arrangement. |
Primary Supervisor and further information: | Dr Carlos Oyarzun: c.oyarzun@uq.edu.au Dr Metin Uyanik: m.uyanik@uq.edu.au |